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Shedu

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The shedim are a group of chimeric beasts somewhat related to sphinxes and the lamassu. Though not holy in the planar sense, shedim will often work with clerics and help them with their questions. Some suspect that shedim were kings in the past, which the creatures neither confirm nor deny. These days they spend a good deal of time hopping between the Ethereal and Material planes, guarding the world from Chaos.

So shedu/lamassu are kinda interchangeable folklorically, though some people will argue that lammasu are leonine, that shedu are bovine, that lammasu are female... But they exist more as artwork than in stories. You'll see them as these absolutely massive reliefs and statues from Mesopotamia. These statues are really neat because they have a little bit of trickery going on. The shedu is carved with five legs, but not in a way that implies that it actually has five legs. Looking at it from the front, you only see the two front-most legs, showing that the shedu is standing there, guarding. From the side, you see four legs, showing the creature walking instead of standing (one of the front legs is hidden by the profile).

(The shedu in the Fiend Folio is supposed to have five legs, but I couldn't make it look good, so the drawing only has four).

Like I said, there aren't that many stories about them that I've found. Apparently they show up in The Epic of Gilgamesh, but I've only been able to find mentions of bulls without specifying whether they have wings and human heads. But they seem to be associated with celestial bodies. So I made the shedu out of space.

Blanca’s Tumblr

Hell Hound

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Hell hounds are the canine companions of the servants of the denizens of Hell. Bred for size, viciousness and trainability, hell hounds can grow large enough to be used as mounts in the eternal wars between Hell and the Abyss. Wild hell hounds can also be found in wandering in packs throughout this evil plane, and while they're scrawnier than their tamed bretheren, they're also much more cunning.

Evil wizards and warlords will often summon or otherwise procure a hellhound for their own destructive needs. However, the hound's fiery breath and sulphurous smell makes them extremely hazardous to the very flammable Material Plane. Summoning, though only short-term, is probably the more sensible option if you have the means. Otherwise be ready to build stone pens. And make sure that you use good lucks; though beastly, hell hounds are smart enough to work out simpler locks.

Other wizards, fervent seekers of higher truths, also summon hell hounds in an attempt to answer a frustrating question:

Can this hound be a Good Boy when they are, by definition, a Very Bad Dog?

Blanca’s Tumblr

Deep Dragon

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As one would expect, deep dragons are found deep, deep in the earth. It's not completely certain whether deep dragons are their own species, or some kind of mutated version of a true dragon. Regardless, they're just as powerful as true dragons. Surface dwellers may now give a sigh of relief as it's made known that deep dragons have no interest in leaving their dark world. They sometimes make pacts with drow, but that's mostly to keep an eye on them and make sure that whatever the drow do, it won't interfere with the deep dragon's well-being.

Deep dragons cannot be trusted. They’re especially tricky creatures, and similarly difficult to fool. Even a wyrmling is born with innate true seeing, making them immune to the effects of illusions and invisibility. Older deep dragons become more attuned to their cavernous and stony environment. They start out being able to easily burrow through stone and worm their way though small cracks. By the time end of their lifespan, deep dragons can command the stone to open, close and warp as they please.

Why fight some repugnant humanoid skulking in the tunnel you've left behind when you can simply command the tunnel to seal itself, crushing the intruder?

Blanca’s Tumblr

Kraken (Redux)

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"...Child of dark! Herald of void!
First-created of the gods, or else their elder!
We know the truth: the world above the waves is nought but wan reflection of thy realm,
and we merely its fragile custodians.
O! Drown the world! Snuff out the stars!
We beseech thee, Great One, that all might hear thy song
Borne endless 'cross the sable deeps!"
- Extract from the Holy Book of the Water-folk, Chapter 27 

So this is actually a redo of an old Dungeons & Drawings design that I did waaaaaaayy back in 2011! Go look at it if you want to see an example of the old slightly janky pixelart I used to do! I didn't think it was very good, even at the time, so I decided to redo it but still try and sort of... aim for the same feeling that I was going for before? If that makes sense? I think I succeeded to some extent.

I've always had a pretty deep-rooted fear of the sea, which I don't think is uncommon. I don't know if this was fuelled by anything (I suspect it was influenced by something I saw on TV or in a film) but I used to have a lot of nightmares about the sea, particularly tidal waves (like, cartoonishly large ones) and just the idea of big creatures either emerging or (sort of worse) lurking immediately underneath the surface. I actually went through a period of not wanting to do back-stroke at my swimming classes because I kept visualising something big "behind" me, under the water (yes, even in a swimming pool).

Krakens, Leviathans and other giant sea-creatures are likely to be encountered more as an environmental hazard than a traditional D&D fight, but I think their sheer scale makes them a fun (if terrifying) element to chuck into your game. I love giant monsters. I'm not, like, a big kaiju fan or anything like that, but I find there's something really compelling about a creature so big that it could destroy your life, your house, your city without even realising. Krakens also have the benefit of having a certain Lovecraftian mystique to them, emerging as they do from the inscrutable deep.

There's a persistent fringe theory about either octopi and/or squid being somehow descended from extraterrestrial life, and while I don't buy it myself, neither species does much to properly disprove it. They're pretty weird.

Joe's Tumblr

Hopping Vampire

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Here's Mr. Vampire himself! Mr. Hopping Vampire. Don't laugh, coz he'll get ya.

So while they're called vampires and have the teeth to back it up, they're not your typical suck-your-blood types. They're psychic vampires, breathing on you and draining your chi. The big ol' claws are just a good way to make you stay put while they do that sweet chi draining. 

Also, unlike regular vampires, they don't have that whole shape-shifting thing to make themselves look sexy. It's the moldy rotting corpse look that they've got going on. Not that they could lay some seduction on you with words either, because they're not too bright either. These dudes are also completely blind, and detect their prey by sensing their breath. But they're reeeeaaallly good at sensing breath, can feel it from quite far away, so you'd better put some distance between you and Mr. Vampire.

So that should make them easy enemies, yeah? Well, sunlight doesn't harm them, so you can't just whip aside some curtains or come back to their hidey-holes after sunrise to kill them. They'll be awake and they'll be waiting. Or maybe they'll just be following you. And don't let them get you with the claws either, because pretty soon after you'll feel your muscles seizing up until you can only move at a hop-hop-hop.

Hop-hop-happy Halloween to you.

Wyvern

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Any village swineherd who has heard more than a single story about dragons is likely to come away with some half-formed impression of their grandeur. There's an argument to be made that this plays into the scheming of the dragons themselves - famously vain creatures that they are - but there is simply no denying that, by and large, drakes are a noble breed of great physical beauty. Chromatics: vast, snarling, scheming creatures, studded with scales of scarlet and topaz... Metallics: even larger in size but wise and meditative, sheathed in lustrous snakeskin like spun silver and gold... even the so-called lesser breeds, shoots that deviate from the stem of dragon-kind, usually retain some faded glimmer of their more magnificent cousins. Usually.

There is, they say, no beast that will quicker dispel the illusion of dragons as creatures of nobility as the Wyvern. Like a gangly, embarrassing cousin they are rarely acknowledged by the "true" breeds, yet they are far more numerous, which speaks, perhaps, to their pigeon-like success at populating the world.

Compared to the average Chromatic, the Wyvern is a stunted, bony parody of a dragon. Its body is barely larger than an elephant, its intelligence subhuman. Its scales range from mottled brown, through half-formed greens to pale, sandy yellows and whites, depending on its surroundings - the idea of camouflage is anathema to full-blooded dragons, but Wyverns will take their advantages wherever they can get them. Finally, and most markedly, Wyverns at some point deviated from their greater kin in the loss of their draconic forelimbs. This seems not to have affected them much, however, as they continue to scramble about deftly using their wings.

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Wyverns are great! This was fun to draw. I hope you like it!

Joe's tumblr

Spectral Mage

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Okay so you can have ghost, but what if the ghost was, like, magic? I mean, I guess you could just tack on some spellcaster levels onto a standard ghost. Or you could use the somewhat superfluous spectral mage template!

Honestly there isn't that much difference between the two types of ghosties. Except maybe that spectral mages are a bit more consistent as poltergeists since they don't have to take breaks between levitation spells.

Mostly I like the idea of a wizard spending just, like, ages trying to figure out the elixir of life, or how to become a lich or worm that walks, only for them to accidentally blow themselves up and become a ghost.

Mimic (Redux)

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Of all the aberrations that have squirmed their way from outside time and space onto the material plane, there are none quite like the Mimic. It is certainly not the greatest of them, nor the most powerful (either in raw strength or intellect). Yet it is (at least to the average adventurer) one of the most feared, and rightly so.

The thing that sets Mimics apart from most of their alien brethren is that most aberrations come into our world with little to no understanding of it; or, if they do comprehend our ways, they simply do not care. Creatures like the Gibbering Mouther, the Grick, or the Choker - these fiends hunt, kill and feed almost mindlessly, making full use of their evolved weaponry but without the slightest concern for the humanity that fears them.

The Mimic, however, is more insidious. It has learned the habits of humans - particularly the foolhardy breed known as "adventurers", who are fond of going out into the world in groups of only five or six - and is capable of... well, mimicking any object that might serve to disguise itself until prey draws close, ensuring a quick death to any who fall into its trap.

Some have claimed that the Mimic is like any other camouflaged animal - that its transformations are merely opportunistic, dumb imitations of form simply to hide from prey. But seasoned hunters swear differently; that within each Mimic's actions there lurks a streak of genuine malevolence, or, even worse, dark humour. What's more, survivors of one Mimic attack will often become obsessed by the threat of another - every pot, chest and chair becomes a potential threat that must be investigated thoroughly. More than a few such adventurers have descended into madness.

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This one's inspired by the various breeds of octopus that can alter the colour of their skin (as well as - seemingly - its very texture) to more effectively camouflage themselves. There's a specific breed known as the Mimic Octopus that adds another layer to this subterfuge by actively pretending to be other creatures - poisonous sea snakes, flatfish and lionfish to name a few examples - in order to scare off predators.

I spent a while trying to grade the transition from tentacles into wood so that it was sufficiently smooth. I'm not sure if I like it 100% but I at least enjoy looking at it for the colours right now! For some reason I really like using blues and purples for wood.

Joe's tumblr

Storm Elemental

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Storm elementals are pretty much perky air elementals. They may be slower, but they pack quite a bit of zap, especially when you get to the bigger ones of the bunch. The little fellas can be pretty useful as a summoned ally, since their attacks actually deal sonic and electric damage at the same time. If one bit of hurt can't get through, the other one probably will.

They may well be the reason why airplanes and such never quite took off in fantasy worlds. Magical airships maybe have some kinda magical protection against storm elementals coming along and puncturing their balloons.

I like to think of these guys hanging around blue dragons, thunderbirds and the other big electric beasties of the sky, just hanging around them like remora on a shark.



Goblin

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By many, goblins are considered less a race of small humanoid creatures and more a universal constant or a force of nature. Noisy, smelly, and worryingly numerous, they are a constant nuisance to any and all around them (though never catastrophically so). With nests across the multiverse, they have been likened to the common cold - in that what they lack in raw destructive power they easily make up for in hardiness and resilience to extermination (much to the chagrin of the more "cultured" civilisations who they revel in bothering).

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I think my favourite goblins are Magic: the Gathering goblins, mainly due to the extent of their ineptitude (there's a running gag where goblin cards will do... like the opposite thing they ought to do - see Goblin Diplomats) and also their propensity for infighting and (*cough*) self-sacrifice. Plus, they're one of those creature types where you can easily flood the board with them, and my inner timmy lights up at the thought of swinging for lethal with 10,000+ goblins as facilitated by someone like Krenko.

Anyway! These goblins are inspired by Blanca's old 3d designs for goblins, which are slightly puggy, but also by the miniblin enemies from Wind Waker. I guess with the knobbly bits on their heads you might mistake them for some lesser devil or other, but from a folkloric perspective I think goblins/imps/bugbears/devils are all cut from kind of the same cloth, so I don't really mind.

Joe's tumblr






Green Hag

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Don't go into the woods after dark.

Make offerings at the temples of the travel gods, hold onto your talismans, wear your shirt inside out and carry a hazel stick.

Don't got into the woods after dark.

Do not acknowledge cute little old ladies, beautiful women or lost children. Do not heed the weeping in the trees, or the laughter, or the cries for help. Do not follow the swaying of lanterns in the darkness. If your friend left the path, they are gone. That is not their voice you hear.

But most of all don't go into the woods after dark.


Dungeons & Drawings book 3 and bundle!

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DUNGEONS & DRAWINGS VOL. 3
*NOW AVAILABLE TO ORDER!*

At long last! The third volume of Dungeons & Drawings can now be purchased online at our Etsy store:

>>> https://etsy.me/2rdBvUa <<<

Featuring a fresh batch of 40 new illustrations from the Dungeons & Drawings archive, this book combines imaginative and colourful monster designs with easy-to-understand stats and well-researched folkloric history. Ever wondered why a ghoul’s called a ghoul? Ever wondered where angels come from? With this book, you need wonder no more!
Whether you’re a tabletop dungeon master looking for monster ideas, or just a fan of cool illustration, Dungeons & Drawings: Volume 3 is a must-have. And for a limited time only you can pick up all 3 volumes (that’s 120 whole illustrations!) for just £24! Dang! What a hot deal!
Ships globally from the UK. Packages to UK addresses are sent 1st class and should be expected next working day. International packages sent by international standard - see https://www.royalmail.com/personal/international-delivery/international-standard/ for details regarding delivery times.

Myconid (Redux)

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Sometimes, in the darker regions of the forest, you may catch sight of these creatures as they ponderously shamble among the trees. Famously shy, myconids stay far from the bustle of human civilisation, serving as stoic watchers over their hallowed groves. Whilst their bodies may seem weak and pallid, they are quite hardy; a clan of myconids will not hesitate to gang together to protect their young and their weak from outside attack, aided by the poisonous spores they continuously shed.

I'm gonna cop to some influence here from the mushroom in Hollow Knight, but this also makes me think of the mushroom-people from the Dark Souls series, the way they travel in packs of children and adults. Also the design trope of a monster lumbering about with a bunch of weapons lodged in its hide is a real favourite of mine, the way it sort of tells a story, like - many have tried to kill this thing, but all have failed.

Elven Hound

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Elven hounds are the canine companions of the Good People. Used as guardians, assistants in the Hunts, mounts and friends, these green dogs are loyal servant to their masters. Even when transformed to look like a mortal dog, the elven hound always sports a greenish hue. Like other fairy creatures, the elven hound has a strong resistance to enchantments.

I spent a good while trying to decide how to draw this little fella, especially since I didn't want it to look too much like some of the otherhounds I'd done. For a long while I kept messing about with something that looked like a borzoi, because if there's a dog that's going to belong to a fairy, it's gonna be the one that looks like a cloud / hornless unicorn.

But then I read something about how's there's a story saying that the darker fur on a corgi's back is supposed to be from the saddles pixies use to ride them, so here you go. So fierce, so dangerous.

Blanca’s Tumblr

Logokron Devil

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Much like certain angelic beings use truename magic, so do some devils. As one might imagine, the logokron devil's use of truemagic is meant to cause pain. Their long tongues are marked all over with magic symbols which are painful to look at, causing one to seize up and shake with insurmountable agony. Other devils are unaffected by this symbol, allowing the logokron to incapacitate enemies whilst bolstering the other soldiers in its army.

The know the true words of agony and wounding, and blending them with a person's name can cause that person to be forever tormented, long after the devil has left their sight.

Blanca’s Tumblr

Saint

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The path to sainthood is a difficult one, requiring years of sacrifice, self-reflection and utter dedication to your holy path. Though sainthood is not the same as godhood, it does grant abilities to the saint that allow them to stay alive for longer to spread the word of their god.

"Saint" isn't a creature, really, but a template that can be added onto any PC after level 6. Feels like that's kinda early to get the holiness required to be a saint but whatever. It's kinda up to the DM's discretion whether you qualify for the template anyway, and it does essentially require you to sacrifice two levels of progression for the sake of power balance. But you do get a lot of abilities that are essentially free that make you really hard to kill, so there's that.

Blanca’s Tumblr

Saurosphinx

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Saurosphinxes are one of the less intelligent sphinxes. They're not stupid, but merely have intelligence comparable to that of an average human. Regardless, they're one of the nicer examples of the sphinx-type monster. While they're still carnivorous beasts, they generally refrain from attacking humans, preferring to engage them in conversation instead. Some saurosphinxes have been known to approach universities and lesser schools to listen to any interesting lectures going on at the time.

The Monster Manual has four sphinxes in it (lady-head, dude-head, sheep-head and hawk-head), but  Sandstorm, D&D's desert rulesbook, adds four more. The saurosphinx isn't the only reptilian one either, as it's immediately preceded by a crocodile-headed sphinx. Seems kinda redundant, but they make the point of making one of them nice and the other one vicious.

There's no illustration of this creature in Sandstorm, and I get the impression that they're supposed to be kinda dragony or otherwise lizard-like, but I couldn't help giving this dude a snake head. Snakes can have such jolly little faces.

Blanca’s Tumblr

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Oh dang what’s happening here?

Could it be that Dungeons & Drawings has been picked up by Andrews McMeel and that we’ve made a super nice hardcover edition with gold foil? So much cover, so much foil. 250+ pages of monstery goodness.

Includes some brand new illustrations, not available in our previous books. We even re-did a few of the old monsters to be worthy of the format. Feels pretty good, my dudes.

The book comes out in November (December in the UK). Y’all can pre-order your copy on Amazon, Waterstones, and probably other websites too.



 
Wowsers!




Dungeons & Drawings Launch Date

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Joe and I will be having a launch party for the Dungeons & Drawingsbook in at Gosh! Comics on Friday November 15th! Wowee!

Gosh! is a nice comic book store nestled in the heart of Soho, which sells just oodles of graphic novels, illustrated collections and indie fare. Any Londoners, London-adjacent or London-visiting people should feel free to come, have a little chitty-chat with us and get your book signed.

If you can’t come see as that’s totes fine. Just do us a favour and remember to pre-order from the outlet of your choice! Less than who weeks to go now!

The book is out!

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The Dungeons & Drawingsbook is now AVAILABLE! You should go get it!

For those of you in London, please come see us at Gosh! this Friday the 15th, where we'll be doing a launch party! Wheeee!
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